Unity Work

Using free assets from the unity asset store I decided to make a quick (Very quick) Level design in Unity. Being that it’s fairly basic I believe it looks pretty good, working with only free assets is somewhat restrictive but there are plenty of good and complete packs to be found on the store. It’s…

UDK Work

A while ago I took a class in which I was taught the ins and outs of working in the Unreal Development Kit, specifically for level design. Personally I find UDK to be superior to Unity for this purpose, it just feels slightly less restrictive and generally gives a better looking final product.  

First Z-brush creation

As part of a student project I was tasked with learning Z-brush and modeling my own character from the ground up. I found Z-brush to be surprisingly easy to use and understand despite some odd differences it has between other  3D programs. While it’s my first creation within Z-brush I’m actually rather proud of it,…

Quantum Conflict

Recently myself and five other students were tasked with making a complete game using the unity engine in about fourteen weeks.